fplayer
C99 Falcon Sequence (fseq) file player for Light-O-Rama hardware (like xLights)
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player_rtd_s Struct Reference

Player runtime data structure. More...

Collaboration diagram for player_rtd_s:

Data Fields

uint32_t nextFrame
 Index of the next frame to be played.
 
struct tf_header_t * seq
 Decoded sequence file metadata header.
 
struct frame_pump_spump
 Frame pump for reading/queueing frame data.
 
struct sleep_coll_sscoll
 Sleep collector for frame rate control.
 
struct ctable_sctable
 Computed+cached channel map lookup table.
 
uint32_t written
 Network bytes written in the last second.
 

Detailed Description

Player runtime data structure.

Field Documentation

◆ ctable

struct ctable_s* player_rtd_s::ctable

Computed+cached channel map lookup table.

◆ nextFrame

uint32_t player_rtd_s::nextFrame

Index of the next frame to be played.

◆ pump

struct frame_pump_s* player_rtd_s::pump

Frame pump for reading/queueing frame data.

◆ scoll

struct sleep_coll_s* player_rtd_s::scoll

Sleep collector for frame rate control.

◆ seq

struct tf_header_t* player_rtd_s::seq

Decoded sequence file metadata header.

◆ written

uint32_t player_rtd_s::written

Network bytes written in the last second.


The documentation for this struct was generated from the following file: