fplayer
C99 Falcon Sequence (fseq) file player for Light-O-Rama hardware (like xLights)
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Player runtime data structure. More...
Data Fields | |
uint32_t | nextFrame |
Index of the next frame to be played. | |
struct tf_header_t * | seq |
Decoded sequence file metadata header. | |
struct frame_pump_s * | pump |
Frame pump for reading/queueing frame data. | |
struct sleep_coll_s * | scoll |
Sleep collector for frame rate control. | |
struct ctable_s * | ctable |
Computed+cached channel map lookup table. | |
uint32_t | written |
Network bytes written in the last second. | |
Player runtime data structure.
struct ctable_s* player_rtd_s::ctable |
Computed+cached channel map lookup table.
uint32_t player_rtd_s::nextFrame |
Index of the next frame to be played.
struct frame_pump_s* player_rtd_s::pump |
Frame pump for reading/queueing frame data.
struct sleep_coll_s* player_rtd_s::scoll |
Sleep collector for frame rate control.
struct tf_header_t* player_rtd_s::seq |
Decoded sequence file metadata header.
uint32_t player_rtd_s::written |
Network bytes written in the last second.