|
fplayer
C99 Falcon Sequence (fseq) file player for Light-O-Rama hardware (like xLights)
|
Player runtime data structure. More...

Data Fields | |
| uint32_t | nextFrame |
| Index of the next frame to be played. | |
| struct tf_header_t * | seq |
| Decoded sequence file metadata header. | |
| struct frame_pump_s * | pump |
| Frame pump for reading/queueing frame data. | |
| struct sleep_coll_s * | scoll |
| Sleep collector for frame rate control. | |
| struct ctable_s * | ctable |
| Computed+cached channel map lookup table. | |
| uint32_t | written |
| Network bytes written in the last second. | |
Player runtime data structure.
| struct ctable_s* player_rtd_s::ctable |
Computed+cached channel map lookup table.
| uint32_t player_rtd_s::nextFrame |
Index of the next frame to be played.
| struct frame_pump_s* player_rtd_s::pump |
Frame pump for reading/queueing frame data.
| struct sleep_coll_s* player_rtd_s::scoll |
Sleep collector for frame rate control.
| struct tf_header_t* player_rtd_s::seq |
Decoded sequence file metadata header.
| uint32_t player_rtd_s::written |
Network bytes written in the last second.