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fplayer
C99 Falcon Sequence (fseq) file player for Light-O-Rama hardware (like xLights)
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Adaptive sleep time controller for frame rate control. More...
#include <stdint.h>

Go to the source code of this file.
Functions | |
| int | Sleep_init (struct sleep_coll_s **coll) |
| Allocates and initializes a new sleep collector with default values. | |
| int64_t | Sleep_average (const struct sleep_coll_s *coll) |
| Returns the average sleep time in nanoseconds from the given sleep collector. This is calculated by summing all sleep times in the collector and dividing by the number of samples. | |
| void | Sleep_do (struct sleep_coll_s *coll, uint32_t ms) |
| Sleeps for the given number of milliseconds using incremental sleep calls that estimate the time remaining to sleep using historical sleep data. The remaining sleep time is performed using a primitive spin lock to ensure the executed sleep time is accurate. | |
Adaptive sleep time controller for frame rate control.
| int64_t Sleep_average | ( | const struct sleep_coll_s * | coll | ) |
Returns the average sleep time in nanoseconds from the given sleep collector. This is calculated by summing all sleep times in the collector and dividing by the number of samples.
| coll | target sleep collector |

| void Sleep_do | ( | struct sleep_coll_s * | coll, |
| uint32_t | ms ) |
Sleeps for the given number of milliseconds using incremental sleep calls that estimate the time remaining to sleep using historical sleep data. The remaining sleep time is performed using a primitive spin lock to ensure the executed sleep time is accurate.
| coll | target sleep collector for recording historical sleep data |
| ms | number of milliseconds to sleep |


| int Sleep_init | ( | struct sleep_coll_s ** | coll | ) |
Allocates and initializes a new sleep collector with default values.
| coll | target sleep collector |
