fplayer
C99 Falcon Sequence (fseq) file player for Light-O-Rama hardware (like xLights)
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Data Structures
Here are the data structures with brief descriptions:
 Ccell_sA single cell in the cell table, repesenting a single output channel
 Ccr_sChannel range node that maps sequence channel indices to unit and circuit numbers
 Cctable_sRepresents a table of cells that map raw FSEQ sequence indexes to a known unit and channel number
 Cctgroup_sRepresents a group of linked cells that share the same unit number, channel selection bitmask, and output intensity value
 CFCFile controller that wraps a stdlib file pointer and provides additional functionality for reading files, including thread-safe access
 Cfd_list_sRepresents a list of frame data blocks
 Cfd_node_sRepresents a node in a list of frame data blocks
 Cframe_pump_sFrame pump state controller for loading/tracking frame data
 Cfseq_var_sRepresents a variable that can be encoded in the FSEQ format
 Cplayer_rtd_sPlayer runtime data structure
 Cq_sQueue structure for managing playback requests
 Cqentry_sQueue entry structure that holds playback configuration data
 Cserialdev_sSerial port communication device
 Csleep_coll_sSleep collector structure for providing historical sleep performance data to better estimate sleep times
 CtimeInstantRepresents an instant moment in time